Misc Gallery:

Miscellaneous Stuff:

3d Works:

Here are some random assets I've created in zBrush while learning the toolset. Also, a low poly chest.

Digital Painting:

Here are some digital sketches I have done for fun. None of them are completed but that's the way it goes sometimes.

Unity Projects:


Occasionally I like to nerd out with the Unity Engine and even dabble in some lite programming.

 

College Work (old stuff now):

I graduated from Full Sail University in April 2004 attending the computer animation program. Below is some of the work I produced in that time.

Full Sail Demo Reel:

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Final Project: Medieval Library Interior

This was my final project for school. It was all created in maya and photoshop by myself based upon concepts from my good friend Peet Cooper. I spent around 7 weeks creating this scene of about 120,000 polygons.

Final Project: Corridor Environment

This was made fairly quickly at the very end of my class. I wanted to add something non-fantasy to my reel but nothing overly realistic. This was made in about a week or two based on my own concepts. Total polycount is at around 7,800 polygons and 18 textures were used ranging mostly from 128-256.

Game Project: Fates Forgiven

Fates Forgiven was a multiplayer CTF game project I worked on with three artists and a group of programmers attending Full Sail. I worked with Peet Cooper to create this level over a few month long period during my spare time. I generate about 50% of the models and textures in these renders.