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Brian Miller
Environment Artist
(703) 424-1828
brian@polycreator.com

Work Experience:

Mythic Entertainment, Inc.
Fairfax, VA

Lead Environment Artist on Warhammer Online February 2008 – Present

  • Worked directly with the Art Director to establish the overall look and feel of environmental structures for many of the game regions. This areas primarily include the Greenskin, Dwarf, High Elf and Dark Elf racial pairings.

  • Directed in house environment art teams of up to 12 artists, providing daily art feedback, training, and managerial support to these team members. Assisted in the hiring and training of several world artists. Worked with leads across multiple disciplines including Concept Art, Character Art, Content, and Programming teams to ensure proper support for environment development.

  • Directed outsource team remotely located at EA Shanghai Studios. Provided daily feedback, paint overs, and training. Visited Shanghai for three weeks in order to establish better artistic techniques, increase productivity, and create a more team oriented approach to development

Production Environment Artist on Warhammer Online August 2005 – January 2008

  • Worked directly with team lead and fellow environment artists to create immersive large scale environmental structures for all races in the Warhammer universe.

  • Created hundreds of assets from extremely large buildings to small props.

  • Helped prototype and design early ground work for many zones and early cities.


n-Space, Inc.
Orlando, FL

World Builder on Geist April 2004 – July 2005
  • Developed world art for Geist, a Nintendo published first person adventure game for the Game Cube console.
  • Modeled, textured, and lit large portions of the single player and multiplayer game experience.
  • Contributed directly to the design and prototype single and multiplayer levels.

 

Professional Education:

Full Sail University
Orlando, FL
Associate of Science Degree in Computer Animation
Graduated April 2004


Game Development Software Knowledge:

Professional Experience:

Educational Experience:

Hobby Experience:

  • Autodesk 3ds Max

  • Adobe Photoshop

  • Gamebryo Engine

  • MMO Development

  • Autodesk Maya

  • Video Editing and Compositing (Shake, Final Cut Pro)

  • Dynamic Physics Simulation

  • Game scripting and programming (C++, C#)

  • Blitz 3D Engine

  • TorqueX Engine

  • Doom 3 Level Editor

  • Flash and Action Script